Welcome to Parkania Development Diary.
Day 30
Name Decided!
Big News!!! Project FBG is now Parkania!!!
The name has been decided woop woop! Big Thank You to Thunderent from the Unity Forums for the name.
Now progress is still slow, as i’m still modeling in maya with the tutorials and even that is slow going. But I will persist! I’ve taken a piccy for your viewing pleasure, I’ve added flaps and the engine back, by the end of tonight I should have the engine pipes, front turbine and maybe the front wind cutter thingo.
I might do a bit-o-coding tonight too, try and add time/date GUI, fix save and something else that’s a secret.
Now onto the Roadmap!
- Brainstorm Ideas
- Draw Sketches of ideas
- Brainstorm More!
- Logo/Name/etc
- Start on Character Design
- Backend Systems
- Assets
- Game Design
- More Assets!
- Other Additional Systems
- Facebook API
- Alpha
- Fixes
- Feedback
- Closed Beta
- Fixes
- Open Beta
- Feedback and Fixes
- Tidy Up
- Public Release!!!
It’s going to be a Year-Long Project to get to Alpha.
If you have any comments or feedback please comment and follow!



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