Parkania Day 30

Welcome to Parkania Development Diary.

Day 30

Name Decided!

Big News!!! Project FBG   is now Parkania!!!

The name has been decided woop woop! Big Thank You to Thunderent from the Unity Forums for the name.

Now progress is still slow, as i’m still modeling in maya with the tutorials and even that is slow going. But I will persist! I’ve taken a piccy for your viewing pleasure, I’ve added flaps and the engine back, by the end of tonight I should have the engine pipes, front turbine and maybe the front wind cutter thingo.

I might do a bit-o-coding tonight too, try and add time/date GUI, fix save and something else that’s a secret.

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Project FBG Day 29

Welcome to Project FBG Development Diary.

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Day 29

Maya Tutorials!

Still needing names!

I started modeling! The tutorials have started in the modeling stage and I’m a bit in not much more to say today, fixed some code that was buggy though.

In the tutorial its a Airship, but I will change it into a ride.

Here’s mine.

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Project FBG Day 28

Welcome to Project FBG Development Diary.

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Day 28

Maya Tutorials!

Still needing names!

I began using Digital Tutors Maya beginner tutorials as 3DS Max is good for Building-type Static 3D but Maya is attuned to 3D Models like characters and animations.  So i’m going to need both but starting with Maya. So after watching 9 episodes of the Introductory Series I started on making the camera zoom which for a long time has been on my to-do list, I finally gave up on trying to patch my orbit camera code with the third person camera code and wrote my own, from scratch. It was along the lines of


GetAxis("Mouse ScrollWheel")

{

do zoom

}

if(to far in or out)

Stop.

Which seems simple but its not.

Then got saving of the other objects to work then it bugged out and stopped again, now it works once and saves half then doesn’t work…   IDK 😦

 

Also made a Sub-Reddit, it’s in the menu.

http://www.reddit.com/r/ProjectFBG/

Now a new demo has been uploaded and a piccy below.

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Project FBG Day 27

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Day 27

3D!

Still needing names!

Today I gained another team member, Sean Hall a 3D Modeler from England, this will accelerate the game progress greatly! To stay in the theme of 3D Modeling I started some tutorials on 3DS Max and Maya, I’ll up posting the pictures/videos as I do them. I’m trying to decide on which of the two I will use, kinda leaning towards Maya, just seems like it has more tutorials for me to learn with.   So Maya is taking me quite a while to get used too…i’ll figure it out! 3DS Max just seems simpler…

3DS Max

 

Maya

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Project FBG Day 26

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Day 26

Saving!

Still needing names!

Now onto business! Today I have worked extensively on making saving work and keeping it persistent. What this means is keeping Save Games…which sounds simple but to a programmer with a game with alot of assets it is hell. So anyway I got it working and quite well too! Got a GUI that I have to tweak but its stable…

Decided to make a video instead today, peoples asked for it so here it is!

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Project FBG Day 25

Welcome to Project FBG Development Diary.

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Day 25

Game Names!

Ok Names time for serious I need suggestions! So I made a form that will post them to me, much easier than a poll or something. So suggest away the more names the better. Repeat names will be counted towards being chosen.

 

And again short weekend post 😛

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Project FBG Day 24

Welcome to Project FBG Development Diary.

Day 24

New Design!

Rarely do I post on the weekends but here’s a special, I have changed the Logo and Background of the website, to better suit my new direction of this project. Was thinking of names today and thought up some.

  • Park World
  • Theme Park Creator
  • AmusePark
  • Park Sim
  • And Some More, I need to think of

That’s all lol.

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