Project FBG Day 21.5

Welcome to Project FBG Development Diary.

Day 21.5


Just a mini update, my first mini update too. I’ve got raycasting to work now and I can place items, which is a big step toward placing rides, rollercoaster tracks, buildings and more! What raycasting is for people that don’t know like I didn’t 2 hours ago is, imagine like in a museum and people are trying to steal stuff and theres lasers and when one beam gets broken a message is sent, well this is similar but instead when you click it makes an invisible line and i’ve scripted it to spawn an object at that position. And as always, here’s a picture to give you a look, it’s not much but still better than nothing.

Now onto the Roadmap!

  • Brainstorm Ideas
  • Draw Sketches of ideas
  • Brainstorm More!
  • Logo/Name/etc
  • Start on Character Design
  • Backend Systems
  • Assets
  • Game Design
  • More Assets!
  • Other Additional Systems
  • Facebook API
  • Alpha
  • Fixes
  • Feedback
  • Closed Beta
  • Fixes
  • Open Beta
  • Feedback and Fixes
  • Tidy Up
  • Public Release!!!
It’s going to be a Year-Long Project to get to Alpha.

If you have any comments or feedback please comment and follow!


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5 thoughts on “Project FBG Day 21.5

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