Project FBG Day 27

Welcome to Project FBG Development Diary.


Day 27


Still needing names!

Today I gained another team member, Sean Hall a 3D Modeler from England, this will accelerate the game progress greatly! To stay in the theme of 3D Modeling I started some tutorials on 3DS Max and Maya, I’ll up posting the pictures/videos as I do them. I’m trying to decide on which of the two I will use, kinda leaning towards Maya, just seems like it has more tutorials for me to learn with.   So Maya is taking me quite a while to get used too…i’ll figure it out! 3DS Max just seems simpler…

3DS Max



Now onto the Roadmap!

  • Brainstorm Ideas
  • Draw Sketches of ideas
  • Brainstorm More!
  • Logo/Name/etc
  • Start on Character Design
  • Backend Systems
  • Assets
  • Game Design
  • More Assets!
  • Other Additional Systems
  • Facebook API
  • Alpha
  • Fixes
  • Feedback
  • Closed Beta
  • Fixes
  • Open Beta
  • Feedback and Fixes
  • Tidy Up
  • Public Release!!!
It’s going to be a Year-Long Project to get to Alpha.

If you have any comments or feedback please comment and follow!


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