Project FBG Day 28

Welcome to Project FBG Development Diary.


Day 28

Maya Tutorials!

Still needing names!

I began using Digital Tutors Maya beginner tutorials as 3DS Max is good for Building-type Static 3D but Maya is attuned to 3D Models like characters and animations.  So i’m going to need both but starting with Maya. So after watching 9 episodes of the Introductory Series I started on making the camera zoom which for a long time has been on my to-do list, I finally gave up on trying to patch my orbit camera code with the third person camera code and wrote my own, from scratch. It was along the lines of

GetAxis("Mouse ScrollWheel")


do zoom


if(to far in or out)


Which seems simple but its not.

Then got saving of the other objects to work then it bugged out and stopped again, now it works once and saves half then doesn’t work…   IDK 😦


Also made a Sub-Reddit, it’s in the menu.

Now a new demo has been uploaded and a piccy below.

Now onto the Roadmap!

  • Brainstorm Ideas
  • Draw Sketches of ideas
  • Brainstorm More!
  • Logo/Name/etc
  • Start on Character Design
  • Backend Systems
  • Assets
  • Game Design
  • More Assets!
  • Other Additional Systems
  • Facebook API
  • Alpha
  • Fixes
  • Feedback
  • Closed Beta
  • Fixes
  • Open Beta
  • Feedback and Fixes
  • Tidy Up
  • Public Release!!!
It’s going to be a Year-Long Project to get to Alpha.

If you have any comments or feedback please comment and follow!


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